|Building it isn't TOO much harder|
(a LOT more expensive, though).
If a picture is worth a thousand words, I'd say a model is worth a thousand pictures. I reckon that makes a model worth a million words!
It doesn't have to be a museum piece. Building in scale is important, so you can measure directly from the model. The more detail you build in, the more you'll solve and anticipate problems ahead of time. But TriloBoats are boxes... there's not so much to figure out on that score.
|Note bulkheads, deck and framing lines...|
almost all layout happens on sides or bulkheads.
We used doorskin (this time) and cardboard, held together by hot melt glue. Crude, but tells us all we need to know. A couple of scale models of ourselves (and a pet or two have since materialized) to picture lines of sight and boarding issues and there ya go.
We laid out the principle (side) component landings, and window cutouts.
Next step is to start marking it up with material counts:
- Ply Sheets -- Sides, bottom, bulkheads and transoms, decks... each gets written up in place.
- Copper Plate and Angle -- Sides and bottom; along both chines.
- Framing -- Chines (bottom and sheer) and nailers, bulkheads and transoms, decks.
- Nail Counts -- Parallel to framing, one or two sides... How long? How often?
- Surface Areas -- How much for paint, sheathing, glue?
And we can just sit there and stare at it!
Mock-ups are different. The trick here is to be able to get the feel of a feature in full size.
We've got a collection of chairs, tables and counters picked out that we can go to for the feel of things. We might set up a mock 'gangway' to get a feel for how tight things have become in our present state of 'middle age spread'. And maybe a (literal) fudge factor? A strip of plywood simulates the overhead.
Window height has been a big issue for us. Here, we mock up the shortest windows in prospect, in their correct location on the sides. If these are okay, the rest is gravy.
And it's okay.
|Not a bad view for below-decks in a sailboat!|